seated_vehicle.gd 1.8 KB

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  1. class_name SeatedVehicle
  2. extends VehicleBody3D
  3. const CRASH_EFFECT: Resource = preload("res://effect/crash/crash.tscn")
  4. const MINIMAL_CRASH_SPEED: float = 1.0 # m2/s2
  5. var _current_commander: LocalInput = null
  6. var _has_collided: bool = false
  7. func _init() -> void:
  8. body_shape_entered.connect(_on_body_shape_entered)
  9. ## Make the vehicle responds to driver commands
  10. func drive_with(commander: LocalInput) -> void:
  11. commander.dir_changed.connect(_on_dir_changed)
  12. commander.main_action.connect(_on_main_action)
  13. commander.analog_action.connect(_on_analog_action)
  14. _current_commander = commander
  15. func get_out() -> void:
  16. _current_commander.dir_changed.disconnect(_on_dir_changed)
  17. _current_commander.main_action.disconnect(_on_main_action)
  18. _current_commander.analog_action.disconnect(_on_analog_action)
  19. _current_commander = null
  20. func _integrate_forces(state: PhysicsDirectBodyState3D) -> void:
  21. if state.get_contact_count() <= 0:
  22. return
  23. if _has_collided and linear_velocity.length_squared() > MINIMAL_CRASH_SPEED:
  24. _crash_on(state.get_contact_collider_position(0))
  25. _has_collided = false
  26. func _on_body_shape_entered(_body_rid, body: Node, _body_shape_index, _local_shape_index) -> void:
  27. if body is Walker:
  28. return
  29. _has_collided = true
  30. func _crash_on(pos: Vector3) -> void:
  31. var crash_effect: CrashEffect = CRASH_EFFECT.instantiate()
  32. crash_effect.position = pos
  33. get_parent_node_3d().add_child(crash_effect)
  34. ## Need to be overridden to return an available seat
  35. func get_free_seat() -> Node3D:
  36. return null
  37. ## Need to be overridden to react to direction changed
  38. func _on_dir_changed(_dir: Vector2) -> void:
  39. pass
  40. ## Need to be overridden to react to main action
  41. func _on_main_action(_pressed: bool) -> void:
  42. pass
  43. ## Need to be overridden to react to analog actions
  44. func _on_analog_action(_side: int, _value: float) -> void:
  45. pass