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- class_name CrashEffect
- extends Node3D
- var _noise_finished: bool = false
- var _splash_finished: bool = false
- func _on_noise_finished() -> void:
- _noise_finished = true
- _die_if_completed()
- func _on_splash_finished() -> void:
- _splash_finished = true
- _die_if_completed()
- func _die_if_completed() -> void:
- if _noise_finished and _splash_finished:
- queue_free()
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