biplan.gd 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108
  1. class_name Biplan
  2. extends SeatedVehicle
  3. const PLANE_FORWARD := Vector3.BACK # z increases when moving forward
  4. @export var thrust_power: float = 3500.0
  5. @export var turn_to_torque: float = 1000.0
  6. @export var move_to_pitch: float = 2000.0
  7. @export var wing_resistance: float = 2500.0
  8. @export var foil_resistance: float = 250.0
  9. @export var lift: float = 25.0
  10. var target_torque: float = 0.0
  11. var target_pitch: float = 0.0
  12. var target_rotation := Vector3.ZERO
  13. var target_thrust := Vector3.ZERO
  14. # Physics logs
  15. var last_forward_velocity: float = 0.0
  16. var last_slide_velocity: float = 0.0
  17. var last_lift: float = 0.0
  18. var last_wing_resistance: float = 0.0
  19. var last_foil_resistance: float = 0.0
  20. @onready var VerticalFoil : Node3D = $VerticalFoil
  21. func _register_custom_monitors() -> void:
  22. Performance.add_custom_monitor("plane/torque", func(): return abs(target_torque))
  23. Performance.add_custom_monitor("plane/pitch", func(): return abs(target_pitch))
  24. Performance.add_custom_monitor("plane/rotation", func(): return target_rotation.length())
  25. Performance.add_custom_monitor("plane/thrust", func(): return target_thrust.length())
  26. func _ready() -> void:
  27. _register_custom_monitors()
  28. func trigger_thrust(activate: bool) -> void:
  29. if activate:
  30. target_thrust = PLANE_FORWARD * thrust_power
  31. else:
  32. target_thrust = Vector3.ZERO
  33. func trigger_direction(dir: Vector2) -> void:
  34. target_torque = dir.x * turn_to_torque
  35. target_pitch = dir.y * move_to_pitch
  36. func get_free_seat() -> Node3D:
  37. return $DrivingSeat
  38. func _physics_process(_delta) -> void:
  39. # Command part
  40. _apply_plane_rotation()
  41. _apply_plane_thrust()
  42. # Air simulation part
  43. if is_sleeping():
  44. return
  45. _apply_wing_resistance()
  46. _apply_foil_resistance()
  47. _apply_lift()
  48. transform = transform.orthonormalized()
  49. func _apply_plane_rotation() -> void:
  50. var torque: Vector3 = transform.basis * Vector3(target_pitch, 0.0, target_torque)
  51. apply_torque(torque)
  52. func _apply_plane_thrust() -> void:
  53. var force: Vector3 = transform.basis * target_thrust
  54. apply_central_force(force)
  55. func _apply_wing_resistance() -> void:
  56. var vertical_speed = linear_velocity.dot(transform.basis * Vector3.UP)
  57. var local_wing_force = Vector3.UP * -wing_resistance * vertical_speed
  58. var wing_force = transform.basis * local_wing_force
  59. apply_central_force(wing_force)
  60. func _apply_foil_resistance() -> void:
  61. var foil_position : Vector3 = VerticalFoil.get_position()
  62. var horizontal_speed = linear_velocity.dot(transform.basis * Vector3.RIGHT)
  63. var local_foil_force = Vector3.RIGHT * -foil_resistance * horizontal_speed
  64. apply_force(local_foil_force, foil_position)
  65. func _apply_lift() -> void:
  66. var forward_speed = linear_velocity.dot(transform.basis * PLANE_FORWARD)
  67. if forward_speed < 0.0 :
  68. forward_speed = 0.0
  69. var local_lift_force = Vector3.UP * lift * forward_speed
  70. var lift_force = transform.basis * local_lift_force
  71. apply_central_force(lift_force)
  72. func _on_dir_changed(dir: Vector2) -> void:
  73. trigger_direction(dir)
  74. func _on_main_action(pressed: bool) -> void:
  75. trigger_thrust(pressed)