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- extends VSplitContainer
- func _ready() -> void:
- set_process_input(false) # Otherwise pause is disabled
- func _input(event: InputEvent) -> void:
- if event.is_action_released("ui_pause"):
- # Prevent title screen to be paused
- get_viewport().set_input_as_handled()
- func _on_title_button_pressed():
- get_tree().reload_current_scene()
- func _on_quit_button_pressed():
- get_tree().quit()
- func _on_visibility_changed():
- set_process_input(true)
- %TitleButton.grab_focus()
- func _on_bottom_limit_area_body_shape_entered(_body_rid, _body, _body_shape_index, _local_shape_index) -> void:
- show()
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