infinite_level.tscn 686 B

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  1. [gd_scene load_steps=3 format=3 uid="uid://7ivipmwaw24t"]
  2. [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_2xulb"]
  3. [sub_resource type="QuadMesh" id="QuadMesh_dt8nl"]
  4. size = Vector2(500, 500)
  5. [node name="InfiniteLevel" type="Node3D"]
  6. [node name="Ground" type="StaticBody3D" parent="."]
  7. transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
  8. [node name="InfinitePlan" type="CollisionShape3D" parent="Ground"]
  9. shape = SubResource("WorldBoundaryShape3D_2xulb")
  10. [node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
  11. transform = Transform3D(1, 0, 0, 0, -0.00429347, 0.999991, 0, -0.999991, -0.00429347, 0, 0, 0)
  12. mesh = SubResource("QuadMesh_dt8nl")