extends Area2D export var speed = 400 # pixel / sec var screen func spawn(): show() position = (screen.position + screen.end) / 2 func _ready(): hide() screen = get_viewport_rect() func _process(delta): var velocity = Vector2() if Input.is_action_pressed("ui_right"): velocity.x += 1 if Input.is_action_pressed("ui_left"): velocity.x -= 1 if Input.is_action_pressed("ui_down"): velocity.y += 1 if Input.is_action_pressed("ui_up"): velocity.y -= 1 if velocity.length() > 0: velocity = velocity.normalized() * speed $AnimatedSprite.play() else: $AnimatedSprite.stop() position += velocity * delta position.x = clamp(position.x, 0, screen.size.x) position.y = clamp(position.y, 0, screen.size.y) if velocity.x != 0: $AnimatedSprite.animation = "right" $AnimatedSprite.flip_v = false $AnimatedSprite.flip_h = velocity.x < 0 elif velocity.y != 0: $AnimatedSprite.animation = "up" $AnimatedSprite.flip_v = velocity.y > 0