[gd_scene load_steps=8 format=2] [ext_resource path="res://Main.gd" type="Script" id=1] [ext_resource path="res://Enemy.tscn" type="PackedScene" id=2] [ext_resource path="res://Player.tscn" type="PackedScene" id=3] [ext_resource path="res://HUD.tscn" type="PackedScene" id=4] [ext_resource path="res://dodge_assets/art/House In a Forest Loop.ogg" type="AudioStream" id=5] [ext_resource path="res://dodge_assets/art/gameover.wav" type="AudioStream" id=6] [sub_resource type="Curve2D" id=1] _data = { "points": PoolVector2Array( 0, 0, 0, 0, -1.05261, 2.78944, 0, 0, 0, 0, 477.895, 2.78944, 0, 0, 0, 0, 460.055, 715.427, 0, 0, 0, 0, 5.76184, 708.778, 0, 0, 0, 0, -1.05261, 2.78944 ) } [node name="Main" type="Node2D"] script = ExtResource( 1 ) __meta__ = { "_edit_group_": true } Mob = ExtResource( 2 ) [node name="ColorRect" type="ColorRect" parent="."] margin_right = 577.0 margin_bottom = 739.0 color = Color( 0.152941, 0.0156863, 0.0156863, 1 ) [node name="MobTimer" type="Timer" parent="."] wait_time = 0.53 [node name="ScoreTimer" type="Timer" parent="."] [node name="StartTimer" type="Timer" parent="."] wait_time = 2.41 one_shot = true [node name="StartPositon" type="Position2D" parent="."] position = Vector2( 245.263, 375.79 ) [node name="MobPath" type="Path2D" parent="."] curve = SubResource( 1 ) [node name="MobSpawnLocation" type="PathFollow2D" parent="MobPath"] position = Vector2( -1.05261, 2.78944 ) rotation = -6.07153e-08 [node name="Player" parent="." instance=ExtResource( 3 )] position = Vector2( 245.983, 380.055 ) [node name="HUD" parent="." instance=ExtResource( 4 )] [node name="Music" type="AudioStreamPlayer" parent="."] stream = ExtResource( 5 ) [node name="DeathSound" type="AudioStreamPlayer" parent="."] stream = ExtResource( 6 ) [connection signal="timeout" from="MobTimer" to="." method="_on_MobTimer_timeout"] [connection signal="timeout" from="ScoreTimer" to="." method="_on_ScoreTimer_timeout"] [connection signal="timeout" from="StartTimer" to="Player" method="spawn"] [connection signal="timeout" from="StartTimer" to="." method="_on_StartTimer_timeout"] [connection signal="hit" from="Player" to="." method="game_over"] [connection signal="start_game" from="HUD" to="." method="new_game"]