extends RigidBody2D class_name Enemy export var min_speed = 150 export var max_speed = 250 var mob_types = ["walk", "swim", "fly"] func _ready(): $AnimatedSprite.animation = mob_types[randi() % mob_types.size()] $AnimatedSprite.play() func _on_VisibilityNotifier2D_screen_exited(): queue_free() func _on_start_game(): queue_free()