Main.tscn 831 B

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  1. [gd_scene load_steps=2 format=2]
  2. [sub_resource type="Curve2D" id=1]
  3. _data = {
  4. "points": PoolVector2Array( 0, 0, 0, 0, -1.05261, 2.78944, 0, 0, 0, 0, 477.895, 2.78944, 0, 0, 0, 0, 460.055, 715.427, 0, 0, 0, 0, 5.76184, 708.778, 0, 0, 0, 0, -1.05261, 2.78944 )
  5. }
  6. [node name="Main" type="Node2D"]
  7. __meta__ = {
  8. "_edit_group_": true
  9. }
  10. [node name="MobTimer" type="Timer" parent="."]
  11. wait_time = 0.53
  12. [node name="ScoreTimer" type="Timer" parent="."]
  13. [node name="StartTimer" type="Timer" parent="."]
  14. wait_time = 2.41
  15. one_shot = true
  16. [node name="StartPositon" type="Position2D" parent="."]
  17. position = Vector2( 245.263, 375.79 )
  18. [node name="MobPath" type="Path2D" parent="."]
  19. curve = SubResource( 1 )
  20. [node name="MobSpawnLocation" type="PathFollow2D" parent="MobPath"]
  21. position = Vector2( -1.05261, 2.78944 )
  22. rotation = -6.07153e-08