- [gd_scene load_steps=2 format=2]
- [ext_resource path="res://dodge_assets/art/water.jpg" type="Texture" id=1]
- [node name="Background" type="Control"]
- anchor_right = 1.0
- anchor_bottom = 1.0
- [node name="TextureRect" type="TextureRect" parent="."]
- anchor_right = 1.0
- anchor_bottom = 1.0
- texture = ExtResource( 1 )
- expand = true
- stretch_mode = 2
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