[gd_scene load_steps=2 format=2]

[ext_resource path="res://dodge_assets/art/water.jpg" type="Texture" id=1]

[node name="Background" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0

[node name="TextureRect" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 1 )
expand = true
stretch_mode = 2
