To prevent crazy bouncing from chicken.
@@ -6,7 +6,7 @@ enum State {IDLE, WALKING, ANGRY, RUNNING}
export var walk_linear_speed = 100
export var run_boost = 4
-export var push_impulse = 100
+export var push_impulse = 150
var velocity = Vector2.ZERO
@@ -11,7 +11,7 @@ bounce = 0.9
radius = 33.1812
[node name="Wheel" type="RigidBody2D" groups=["wheel"]]
-mass = 0.25
+mass = 0.5
physics_material_override = SubResource( 2 )
angular_damp = 0.0
script = ExtResource( 2 )