|  | @@ -7,17 +7,23 @@ func _ready():
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				|  |  |  	screen_size = get_viewport_rect().size
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				|  |  |  
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				|  |  |  func _process(delta):
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				|  |  | -    var velocity = Vector2()
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				|  |  | -    if Input.is_action_pressed("ui_right"):
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				|  |  | -        velocity.x += 1
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				|  |  | -    if Input.is_action_pressed("ui_left"):
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				|  |  | -        velocity.x -= 1
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				|  |  | -    if Input.is_action_pressed("ui_down"):
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				|  |  | -        velocity.y += 1
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				|  |  | -    if Input.is_action_pressed("ui_up"):
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				|  |  | -        velocity.y -= 1
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				|  |  | -    if velocity.length() > 0:
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				|  |  | -        velocity = velocity.normalized() * speed
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				|  |  | -        $AnimatedSprite.play()
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				|  |  | -    else:
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				|  |  | -        $AnimatedSprite.stop()
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				|  |  | +	var velocity = Vector2()
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				|  |  | +	if Input.is_action_pressed("ui_right"):
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				|  |  | +		velocity.x += 1
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				|  |  | +	if Input.is_action_pressed("ui_left"):
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				|  |  | +		velocity.x -= 1
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				|  |  | +	if Input.is_action_pressed("ui_down"):
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				|  |  | +		velocity.y += 1
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				|  |  | +	if Input.is_action_pressed("ui_up"):
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				|  |  | +		velocity.y -= 1
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				|  |  | +		
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				|  |  | +	if velocity.length() > 0:
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				|  |  | +		velocity = velocity.normalized() * speed
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				|  |  | +		$AnimatedSprite.play()
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				|  |  | +	else:
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				|  |  | +		$AnimatedSprite.stop()
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				|  |  | +	
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				|  |  | +	position += velocity * delta
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				|  |  | +	
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				|  |  | +	position.x = clamp(position.x, 0, screen_size.x)
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				|  |  | +	position.y = clamp(position.y, 0, screen_size.y)
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