[gd_scene load_steps=8 format=2] [ext_resource path="res://component/ui/hud/HUD.tscn" type="PackedScene" id=1] [ext_resource path="res://run/HouseInAForestLoop.ogg" type="AudioStream" id=2] [ext_resource path="res://component/ui/background/Background.tscn" type="PackedScene" id=3] [ext_resource path="res://component/entity/player/Player.tscn" type="PackedScene" id=4] [ext_resource path="res://effect/loose/gameover.wav" type="AudioStream" id=6] [ext_resource path="res://run/Main.gd" type="Script" id=7] [ext_resource path="res://component/entity/spawner/MobSpawner.tscn" type="PackedScene" id=8] [node name="Root" type="Node"] [node name="Background" parent="." instance=ExtResource( 3 )] rect_min_size = Vector2( 100, 100 ) [node name="Main" type="Node2D" parent="."] script = ExtResource( 7 ) __meta__ = { "_edit_group_": true } [node name="ScoreTimer" type="Timer" parent="Main"] [node name="StartTimer" type="Timer" parent="Main"] wait_time = 2.41 one_shot = true [node name="StartPositon" type="Position2D" parent="Main"] position = Vector2( 245.263, 375.79 ) [node name="Player" parent="Main" instance=ExtResource( 4 )] position = Vector2( 245.983, 380.055 ) [node name="MobSpawner" parent="Main" instance=ExtResource( 8 )] [node name="HUD" parent="Main" instance=ExtResource( 1 )] [node name="Music" type="AudioStreamPlayer" parent="Main"] stream = ExtResource( 2 ) [node name="DeathSound" type="AudioStreamPlayer" parent="Main"] stream = ExtResource( 6 ) [connection signal="game_over" from="Main" to="Main/MobSpawner" method="_on_Main_game_over"] [connection signal="game_started" from="Main" to="Main/MobSpawner" method="_on_Main_game_started"] [connection signal="timeout" from="Main/ScoreTimer" to="Main" method="_on_ScoreTimer_timeout"] [connection signal="timeout" from="Main/StartTimer" to="Main" method="_on_StartTimer_timeout"] [connection signal="timeout" from="Main/StartTimer" to="Main/Player" method="spawn"] [connection signal="hit" from="Main/Player" to="Main" method="game_over"] [connection signal="start_game" from="Main/HUD" to="Main" method="new_game"] [connection signal="start_game" from="Main/HUD" to="Main/MobSpawner" method="_on_HUD_start_game"]