Enemy.gd 217 B

1234567891011
  1. extends RigidBody2D
  2. class_name Enemy
  3. export var min_speed = 150
  4. export var max_speed = 250
  5. var mob_types = ["walk", "swim", "fly"]
  6. func _ready():
  7. $AnimatedSprite.animation = mob_types[randi() % mob_types.size()]