Help Martinus to dodge misc objects!

DricomDragon eac73a9285 Merge branch 'sound' %!s(int64=5) %!d(string=hai) anos
dodge_assets f2ab7fd0e0 Add imported ressources %!s(int64=5) %!d(string=hai) anos
.gitignore 5c69377a77 Create GoDot empty project %!s(int64=5) %!d(string=hai) anos
Enemy.gd 0cbadb32aa Connect signal to remove enemies at game start %!s(int64=5) %!d(string=hai) anos
Enemy.tscn 5c3f137d5d Make the mobs bouncy %!s(int64=5) %!d(string=hai) anos
HUD.gd fbecce6e8e Create HUD script %!s(int64=5) %!d(string=hai) anos
HUD.tscn d4b54a7cbf Connect signals of timer and button %!s(int64=5) %!d(string=hai) anos
Main.gd f69f7783f5 Save the music position to resume %!s(int64=5) %!d(string=hai) anos
Main.tscn ed24a0986e Add death sound when player dies %!s(int64=5) %!d(string=hai) anos
Player.gd e18085cb0a Add the new game mechanism %!s(int64=5) %!d(string=hai) anos
Player.tscn db5fe6241f Change the player hitbox to the eye only %!s(int64=5) %!d(string=hai) anos
default_env.tres 756d87d67e Create player scene %!s(int64=5) %!d(string=hai) anos
icon.png 5c69377a77 Create GoDot empty project %!s(int64=5) %!d(string=hai) anos
icon.png.import 5c69377a77 Create GoDot empty project %!s(int64=5) %!d(string=hai) anos
project.godot 56b6c524de Add spawn instruction %!s(int64=5) %!d(string=hai) anos