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- [gd_scene load_steps=9 format=2]
- [ext_resource path="res://component/ui/hud/HUD.tscn" type="PackedScene" id=1]
- [ext_resource path="res://run/HouseInAForestLoop.ogg" type="AudioStream" id=2]
- [ext_resource path="res://component/ui/background/Background.tscn" type="PackedScene" id=3]
- [ext_resource path="res://component/entity/player/Player.tscn" type="PackedScene" id=4]
- [ext_resource path="res://run/Freezer.gd" type="Script" id=5]
- [ext_resource path="res://effect/loose/gameover.wav" type="AudioStream" id=6]
- [ext_resource path="res://run/Main.gd" type="Script" id=7]
- [ext_resource path="res://component/entity/spawner/MobSpawner.tscn" type="PackedScene" id=8]
- [node name="Root" type="Node"]
- [node name="Background" parent="." instance=ExtResource( 3 )]
- rect_min_size = Vector2( 100, 100 )
- [node name="Main" type="Node2D" parent="."]
- script = ExtResource( 7 )
- __meta__ = {
- "_edit_group_": true
- }
- [node name="ScoreTimer" type="Timer" parent="Main"]
- [node name="StartTimer" type="Timer" parent="Main"]
- wait_time = 2.41
- one_shot = true
- [node name="StartPositon" type="Position2D" parent="Main"]
- position = Vector2( 245.263, 375.79 )
- [node name="Player" parent="Main" instance=ExtResource( 4 )]
- position = Vector2( 245.983, 380.055 )
- [node name="MobSpawner" parent="Main" instance=ExtResource( 8 )]
- [node name="HUD" parent="Main" instance=ExtResource( 1 )]
- [node name="Music" type="AudioStreamPlayer" parent="Main"]
- stream = ExtResource( 2 )
- [node name="DeathSound" type="AudioStreamPlayer" parent="Main"]
- stream = ExtResource( 6 )
- [node name="Freezer" type="Node" parent="."]
- pause_mode = 2
- script = ExtResource( 5 )
- [connection signal="game_over" from="Main" to="Main/MobSpawner" method="_on_Main_game_over"]
- [connection signal="game_over" from="Main" to="Freezer" method="_on_Main_game_over"]
- [connection signal="game_started" from="Main" to="Main/MobSpawner" method="_on_Main_game_started"]
- [connection signal="game_started" from="Main" to="Freezer" method="_on_Main_game_started"]
- [connection signal="timeout" from="Main/ScoreTimer" to="Main" method="_on_ScoreTimer_timeout"]
- [connection signal="timeout" from="Main/StartTimer" to="Main" method="_on_StartTimer_timeout"]
- [connection signal="timeout" from="Main/StartTimer" to="Main/Player" method="spawn"]
- [connection signal="hit" from="Main/Player" to="Main" method="game_over"]
- [connection signal="start_game" from="Main/HUD" to="Main" method="new_game"]
- [connection signal="start_game" from="Main/HUD" to="Main/MobSpawner" method="_on_HUD_start_game"]
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