project.godot 1.4 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "KinematicBody2D",
  11. "class": "Chicken",
  12. "language": "GDScript",
  13. "path": "res://component/entity/chick/Chicken.gd"
  14. }, {
  15. "base": "Path2D",
  16. "class": "MobSpawner",
  17. "language": "GDScript",
  18. "path": "res://component/entity/spawner/MobSpawner.gd"
  19. }, {
  20. "base": "Area2D",
  21. "class": "Player",
  22. "language": "GDScript",
  23. "path": "res://component/entity/player/Player.gd"
  24. }, {
  25. "base": "RigidBody2D",
  26. "class": "Wheel",
  27. "language": "GDScript",
  28. "path": "res://component/entity/wheel/Wheel.gd"
  29. } ]
  30. _global_script_class_icons={
  31. "Chicken": "",
  32. "MobSpawner": "",
  33. "Player": "",
  34. "Wheel": ""
  35. }
  36. [application]
  37. config/name="DodgyFox"
  38. run/main_scene="res://run/Main.tscn"
  39. config/icon="res://icon.png"
  40. [display]
  41. window/size/width=480
  42. window/size/height=720
  43. window/size/resizable=false
  44. window/stretch/mode="2d"
  45. window/stretch/aspect="keep"
  46. [layer_names]
  47. 2d_physics/layer_1="entities"
  48. 2d_physics/layer_2="chickens"
  49. [physics]
  50. 2d/default_gravity=0
  51. [rendering]
  52. quality/intended_usage/framebuffer_allocation=0
  53. quality/intended_usage/framebuffer_allocation.mobile=0
  54. environment/default_environment="res://default_env.tres"