#include "Cliquable.h"


int Cliquable::m_tempsFire = 0;//Attribution des attributs statiques
int Cliquable::m_xFire = 0;
int Cliquable::m_yFire = 0;
int Cliquable::m_typeFire = 0;

void Cliquable::getFire(int x,int y,unsigned int typeTir)
{
    Cliquable::m_xFire=x;
    Cliquable::m_yFire=y;
    Cliquable::m_tempsFire=0;
    Cliquable::m_typeFire=typeTir;
}

void Cliquable::upFire()
{
    Cliquable::m_tempsFire++;
}
