#include "Cliquable.h" int Cliquable::m_tempsFire = 0;//Attribution des attributs statiques int Cliquable::m_xFire = 0; int Cliquable::m_yFire = 0; int Cliquable::m_typeFire = 0; void Cliquable::getFire(int x,int y,unsigned int typeTir) { Cliquable::m_xFire=x; Cliquable::m_yFire=y; Cliquable::m_tempsFire=0; Cliquable::m_typeFire=typeTir; } void Cliquable::upFire() { Cliquable::m_tempsFire++; }