#include "ChampDeBataille.h"


ChampDeBataille::ChampDeBataille(Joueur* cible,SDL_Surface* ecran,int niveauDeDifficulte):m_niveauDeDifficulte(niveauDeDifficulte),m_ecran(ecran)
{
	for (int i(0);i<30;i++)
	{
		m_slotsHelico[i]=0;//Pour la s�curit� des pointeurs
	}
	for (int i(0);i<10+optionsFire::difficulte*10;i++)
	{
		m_slotsHelico[i]= new Helico(ecran,10,i);
	}
	m_bossOne= new BossOne(ecran,cible);
	m_cible=cible;
}

ChampDeBataille::~ChampDeBataille()
{
	for (int i(0);i<10+optionsFire::difficulte*10;i++)
	{
		delete(m_slotsHelico[i]);
	}
	delete (m_bossOne);
}

void ChampDeBataille::afficher()
{
	int nbVivant(0);
	for (int i(0);i<10+optionsFire::difficulte*10;i++)
	{
		if (m_slotsHelico[i]->estVivant())
		{
			m_slotsHelico[i]->afficher();
			nbVivant++;
		}
	}
	if ((nbVivant!=0 )&&( !takeRand(70-2*nbVivant,SDL_GetTicks())))
	{
		m_cible->recevoirDegats(1+optionsFire::difficulte);
	}
	if (!nbVivant && m_bossOne->estVivant())
	{
		m_bossOne->afficher();
	}
}