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- #include <iostream>
- #include <cstdlib>
- #include <SDL/SDL.h>
- #include "eventLoop.h"
- #include "menuFire.h"
- int main ( int argc, char** argv )
- {
- int error(0);
- while (optionsFire::continuer)
- /* */{
- //Menu
- error=menuFire();
- // Initialisation de la SDL
- if ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
- {
- printf( "Unable to init SDL: %s\n", SDL_GetError() );
- error=1;
- }
- // Lorsque le programme ferme, la SDL se ferme automatiquement.
- atexit(SDL_Quit);
- // create a new window
- SDL_WM_SetIcon(SDL_LoadBMP("Images/Icone Prog D.bmp"),NULL);//Icone en haut à droite de la fenêtre.
- SDL_Surface* screen =0;
- if(optionsFire::pleinEcran)
- {
- screen = SDL_SetVideoMode(640, 480, 32,SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN);//Création de la fenêtre plein ecran
- }
- else
- {
- screen = SDL_SetVideoMode(640, 480, 32,SDL_HWSURFACE|SDL_DOUBLEBUF);//Création de la fenêtre
- }
- SDL_WM_SetCaption("Fire !!!",NULL);//Nom de la fenêtre
- if ( !screen )
- {
- printf("Unable to set 640x480 video: %s\n", SDL_GetError());
- error=1;
- }
- if (!error)
- {
- eventLoop(screen);
- }
- else if(error==2)
- {
- error=0;
- }
- /* */}
- // all is well ;)
- printf("Exited cleanly\n");
- return error;
- }
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