main.cpp 1.2 KB

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  1. #include <iostream>
  2. #include <cstdlib>
  3. #include <SDL/SDL.h>
  4. #include "eventLoop.h"
  5. #include "menuFire.h"
  6. int main ( int argc, char** argv )
  7. {
  8. int error(0);
  9. while (optionsFire::continuer)
  10. /* */{
  11. //Menu
  12. error=menuFire();
  13. // Initialisation de la SDL
  14. if ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
  15. {
  16. printf( "Unable to init SDL: %s\n", SDL_GetError() );
  17. error=1;
  18. }
  19. // Lorsque le programme ferme, la SDL se ferme automatiquement.
  20. atexit(SDL_Quit);
  21. // create a new window
  22. SDL_WM_SetIcon(SDL_LoadBMP("Images/Icone Prog D.bmp"),NULL);//Icone en haut à droite de la fenêtre.
  23. SDL_Surface* screen =0;
  24. if(optionsFire::pleinEcran)
  25. {
  26. screen = SDL_SetVideoMode(640, 480, 32,SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN);//Création de la fenêtre plein ecran
  27. }
  28. else
  29. {
  30. screen = SDL_SetVideoMode(640, 480, 32,SDL_HWSURFACE|SDL_DOUBLEBUF);//Création de la fenêtre
  31. }
  32. SDL_WM_SetCaption("Fire !!!",NULL);//Nom de la fenêtre
  33. if ( !screen )
  34. {
  35. printf("Unable to set 640x480 video: %s\n", SDL_GetError());
  36. error=1;
  37. }
  38. if (!error)
  39. {
  40. eventLoop(screen);
  41. }
  42. else if(error==2)
  43. {
  44. error=0;
  45. }
  46. /* */}
  47. // all is well ;)
  48. printf("Exited cleanly\n");
  49. return error;
  50. }