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:truck: Deplace screenshots dans la doc

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DricomDragon пре 2 недеља
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+ 3 - 3
README.md

@@ -111,14 +111,14 @@ By default, to prevent side-effects and overcharge your computer resources, Slid
 4. Instantiate a game scene as a child of the SubViewport
 5. Make the SubViewport a child of a *SubViewportContainer*
 
-![example embedding a game using a SubViewportContainer](godot/example/screenshots/slide-show-plugin-embed-game-subviewportcontainer.png)
+![example embedding a game using a SubViewportContainer](doc/img/slide-show-plugin-embed-game-subviewportcontainer.png)
 
 *Alternative of merging games* : If you have conflicts when you merge your games files, you'd rather prefer to keep it in its own subfolder of your SlideShow project. Keep in mind that you have to fix every string in scripts referencing a resource by its path! (You can mitigate this by referencing uuid of resources instead).
 
 *Alternative for SubViewportContainer* : This node is useful to pass inputs to your game ; if you want only to demonstrate a visual effect, you can use a viewport texture referencing the subviewport parent of your demo scene, for instance in a `Sprite2D` or a `TextureRect`.
 
-![example embedding a scene using a TextureRect](godot/example/screenshots/slide-show-plugin-embed-scene-sprite.png)
-![example embedding a scene using a Sprite](godot/example/screenshots/slide-show-plugin-embed-scene-texturerect.png)
+![example embedding a scene using a TextureRect](doc/img/slide-show-plugin-embed-scene-sprite.png)
+![example embedding a scene using a Sprite](doc/img/slide-show-plugin-embed-scene-texturerect.png)
 
 #### Export your slides
 

godot/example/screenshots/slide-show-plugin-embed-game-subviewportcontainer.png → doc/img/slide-show-plugin-embed-game-subviewportcontainer.png


godot/example/screenshots/slide-show-plugin-embed-scene-sprite.png → doc/img/slide-show-plugin-embed-scene-sprite.png


godot/example/screenshots/slide-show-plugin-embed-scene-texturerect.png → doc/img/slide-show-plugin-embed-scene-texturerect.png