Show.gd 4.3 KB

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  1. class_name Show
  2. extends Node2D
  3. # Manage slide cycling
  4. const VOID_SLIDE_ID := -1
  5. @export_group("Slide management")
  6. @export var start_slide := 0
  7. @export var hide_slides := false
  8. @export_group("Input setup", "action_")
  9. @export var action_finish_slide := "ui_accept"
  10. @export var action_skip_slide := "ui_right"
  11. @export var action_previous_slide := "ui_left"
  12. @export var action_home_slide := "ui_cancel"
  13. @export_group("Export")
  14. @export var one_slide_per_frame := true
  15. var current_id := VOID_SLIDE_ID
  16. var current_slide: Slide
  17. @onready var focus: Focus = $"../Focus"
  18. @onready var slides: Array = get_children()
  19. @onready var movie_enabled: bool = OS.has_feature("movie")
  20. @onready var auto_next_slide: bool = movie_enabled and one_slide_per_frame
  21. func _ready() -> void:
  22. _enforce()
  23. print("The show contains %s slides" % slides.size())
  24. if hide_slides:
  25. _hide_every_slide()
  26. _global_slide_setup()
  27. if auto_next_slide:
  28. return
  29. go_slowly_to_next_slide()
  30. func _process(_delta: float) -> void:
  31. if auto_next_slide:
  32. go_fast_to_next_slide()
  33. func go_slowly_to_next_slide() -> void:
  34. next_slide(Focus.Transit.SMOOTH)
  35. func go_fast_to_next_slide() -> void:
  36. next_slide(Focus.Transit.BEAM)
  37. func go_fast_to_previous_slide() -> void:
  38. next_slide_at(_previous_id(), Focus.Transit.BEAM)
  39. func next_slide(trans: Focus.Transit) -> void:
  40. next_slide_at(_next_id(), trans)
  41. func next_slide_at(next_id: int, trans: Focus.Transit) -> void:
  42. _disable_current_slide()
  43. current_id = next_id
  44. current_slide = _focus_slide(current_id, trans)
  45. _enable_current_slide()
  46. func _focus_slide(id: int, trans: Focus.Transit) -> Slide:
  47. var slide: Slide = slides[id]
  48. focus.focus_on(slide.get_center(), slide.get_scale().x, trans)
  49. return slide
  50. func _hide_every_slide() -> void:
  51. for slide in slides:
  52. slide.gently_hide()
  53. func _global_slide_setup() -> void:
  54. for slide in slides:
  55. slide.set_action_finish(action_finish_slide)
  56. func _disable_current_slide() -> void:
  57. if current_slide != null:
  58. current_slide.disable()
  59. current_slide.finished.disconnect(_on_current_slide_finished)
  60. func _enable_current_slide() -> void:
  61. current_slide.enable()
  62. current_slide.finished.connect(_on_current_slide_finished)
  63. func _enforce() -> void:
  64. _enforce_parameters()
  65. _enforce_children()
  66. func _enforce_parameters() -> void:
  67. assert(focus, "A Focus node must be next to the Show node")
  68. assert(start_slide >= 0,
  69. "Negative index is not supported for start_slide")
  70. assert(start_slide < slides.size(),
  71. "start_slide index is out of bound (max is %s)" % (slides.size() - 1))
  72. func _enforce_children() -> void:
  73. assert(!slides.is_empty(), "A slideshow must contain slides")
  74. for object in slides:
  75. assert(object is Slide, "A slideshow can only contain slides but encontered %s" % object)
  76. func _next_id() -> int:
  77. if current_id == VOID_SLIDE_ID:
  78. return start_slide
  79. var next_id: int = current_id + 1
  80. if next_id >= slides.size():
  81. return 0
  82. return next_id
  83. func _previous_id() -> int:
  84. var next_id: int = current_id - 1
  85. if next_id < 0:
  86. return slides.size() - 1
  87. return next_id
  88. func _reset_id() -> void:
  89. current_id = VOID_SLIDE_ID
  90. func _unhandled_key_input(event: InputEvent) -> void:
  91. if !event.is_pressed():
  92. return
  93. if event.is_action(action_skip_slide):
  94. get_viewport().set_input_as_handled()
  95. go_fast_to_next_slide()
  96. elif event.is_action(action_previous_slide):
  97. get_viewport().set_input_as_handled()
  98. go_fast_to_previous_slide()
  99. elif event.is_action(action_home_slide):
  100. get_viewport().set_input_as_handled()
  101. _reset_id()
  102. go_slowly_to_next_slide()
  103. func _unhandled_input(event: InputEvent) -> void:
  104. if event is InputEventMouseButton and event.is_pressed():
  105. _focus_nearest_slide_from(get_global_mouse_position())
  106. func _focus_nearest_slide_from(target_pos: Vector2) -> void:
  107. var next_slide = _search_nearest_slide_from(target_pos)
  108. var next_id = slides.find(next_slide)
  109. next_slide_at(next_id, Focus.Transit.SMOOTH)
  110. func _search_nearest_slide_from(target_pos: Vector2) -> Slide:
  111. var nearest_slide = current_slide
  112. var shortest_distance = target_pos.distance_squared_to(nearest_slide.get_center())
  113. for current_slide in slides:
  114. var current_distance = target_pos.distance_squared_to(current_slide.get_center())
  115. if current_distance < shortest_distance:
  116. nearest_slide = current_slide
  117. shortest_distance = current_distance
  118. return nearest_slide
  119. func _on_current_slide_finished() -> void:
  120. go_slowly_to_next_slide()