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DricomDragon
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HyperGunner
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Group all source code inside source folder
DricomDragon
4 years ago
parent
e9cc3a8482
commit
5576959a8b
69 changed files
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src/Armes/Arme.cpp
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src/Armes/Arme.h
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src/Armes/Armes_Gest.cpp
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src/Armes/Armes_Gest.h
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src/Armes/CaisseArme.cpp
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src/Armes/CaisseArme.h
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src/Armes/Modeles/Baroudeur.cpp
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src/Armes/Modeles/Baroudeur.h
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src/Armes/Modeles/Bomber.cpp
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src/Armes/Modeles/Bomber.h
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src/Armes/Modeles/Fusil.cpp
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src/Armes/Modeles/Fusil.h
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src/Armes/Modeles/Gun.cpp
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src/Armes/Modeles/Gun.h
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src/Armes/Modeles/Scatter.cpp
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src/Armes/Modeles/Scatter.h
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src/Armes/Modeles/Shotgun.cpp
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src/Armes/Modeles/Shotgun.h
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src/Armes/Modeles/Sulfateuse.cpp
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src/Armes/Modeles/Sulfateuse.h
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src/Armes/Modeles/Triphaseur.cpp
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src/Armes/Modeles/Triphaseur.h
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src/Armes/Modeles/Usiane.cpp
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src/Armes/Modeles/Usiane.h
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src/Control/ClavierCtrl.cpp
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src/Control/ClavierCtrl.h
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src/Control/Controler.cpp
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src/Control/Controler.h
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src/Control/HardCtrl.cpp
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src/Control/HardCtrl.h
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src/Control/IA/Brute.cpp
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src/Control/IA/Brute.h
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src/Control/IA/Follower.cpp
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src/Control/IA/Follower.h
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src/Control/IA/Sniper.cpp
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src/Control/IA/Sniper.h
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src/Control/IACtrl.cpp
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src/Control/IACtrl.h
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src/Control/Input.cpp
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src/Control/Input.h
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src/Control/InputAndJoy.cpp
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src/Control/InputAndJoy.h
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src/Control/JoyCtrl.cpp
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src/Control/JoyCtrl.h
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src/Jeu.cpp
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src/Jeu.h
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src/Persos/DisplayHP.cpp
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src/Persos/DisplayHP.h
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src/Persos/Perso.cpp
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src/Persos/Perso.h
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src/Persos/Persos_Gest.cpp
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src/Persos/Persos_Gest.h
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src/Structures/Affichable.cpp
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src/Structures/Affichable.h
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src/Structures/SDL_rotozoom.c
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src/Structures/SDL_rotozoom.h
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src/Structures/SpriteLoader.cpp
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src/Structures/SpriteLoader.h
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src/Structures/Vecteur.cpp
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src/Structures/Vecteur.h
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src/Terrain/Chunk.cpp
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src/Terrain/Chunk.h
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src/Terrain/Terrain.cpp
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src/Terrain/Terrain.h
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src/Tirs/Tir.cpp
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src/Tirs/Tir.h
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src/Tirs/Tirs_Gest.cpp
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src/Tirs/Tirs_Gest.h
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src/main.cpp
Armes/Arme.cpp → src/Armes/Arme.cpp
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Armes/Arme.h → src/Armes/Arme.h
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Armes/Armes_Gest.cpp → src/Armes/Armes_Gest.cpp
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Armes/Armes_Gest.h → src/Armes/Armes_Gest.h
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Armes/CaisseArme.cpp → src/Armes/CaisseArme.cpp
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Armes/CaisseArme.h → src/Armes/CaisseArme.h
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Armes/Modeles/Baroudeur.cpp → src/Armes/Modeles/Baroudeur.cpp
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Armes/Modeles/Baroudeur.h → src/Armes/Modeles/Baroudeur.h
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Armes/Modeles/Bomber.cpp → src/Armes/Modeles/Bomber.cpp
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Armes/Modeles/Bomber.h → src/Armes/Modeles/Bomber.h
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Armes/Modeles/Fusil.cpp → src/Armes/Modeles/Fusil.cpp
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Armes/Modeles/Fusil.h → src/Armes/Modeles/Fusil.h
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Armes/Modeles/Gun.cpp → src/Armes/Modeles/Gun.cpp
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Armes/Modeles/Gun.h → src/Armes/Modeles/Gun.h
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Armes/Modeles/Scatter.cpp → src/Armes/Modeles/Scatter.cpp
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Armes/Modeles/Scatter.h → src/Armes/Modeles/Scatter.h
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Armes/Modeles/Shotgun.cpp → src/Armes/Modeles/Shotgun.cpp
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Armes/Modeles/Shotgun.h → src/Armes/Modeles/Shotgun.h
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Armes/Modeles/Sulfateuse.cpp → src/Armes/Modeles/Sulfateuse.cpp
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Armes/Modeles/Sulfateuse.h → src/Armes/Modeles/Sulfateuse.h
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Armes/Modeles/Triphaseur.cpp → src/Armes/Modeles/Triphaseur.cpp
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Armes/Modeles/Triphaseur.h → src/Armes/Modeles/Triphaseur.h
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Armes/Modeles/Usiane.cpp → src/Armes/Modeles/Usiane.cpp
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Armes/Modeles/Usiane.h → src/Armes/Modeles/Usiane.h
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Control/ClavierCtrl.cpp → src/Control/ClavierCtrl.cpp
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Control/ClavierCtrl.h → src/Control/ClavierCtrl.h
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Control/Controler.cpp → src/Control/Controler.cpp
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Control/Controler.h → src/Control/Controler.h
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Control/HardCtrl.cpp → src/Control/HardCtrl.cpp
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Control/HardCtrl.h → src/Control/HardCtrl.h
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Control/IA/Brute.cpp → src/Control/IA/Brute.cpp
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Control/IA/Brute.h → src/Control/IA/Brute.h
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Control/IA/Follower.cpp → src/Control/IA/Follower.cpp
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Control/IA/Follower.h → src/Control/IA/Follower.h
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Control/IA/Sniper.cpp → src/Control/IA/Sniper.cpp
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Control/IA/Sniper.h → src/Control/IA/Sniper.h
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Control/IACtrl.cpp → src/Control/IACtrl.cpp
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Control/IACtrl.h → src/Control/IACtrl.h
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Control/Input.cpp → src/Control/Input.cpp
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Control/Input.h → src/Control/Input.h
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Control/InputAndJoy.cpp → src/Control/InputAndJoy.cpp
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Control/InputAndJoy.h → src/Control/InputAndJoy.h
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Control/JoyCtrl.cpp → src/Control/JoyCtrl.cpp
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Control/JoyCtrl.h → src/Control/JoyCtrl.h
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Jeu.cpp → src/Jeu.cpp
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Jeu.h → src/Jeu.h
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Persos/DisplayHP.cpp → src/Persos/DisplayHP.cpp
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Persos/DisplayHP.h → src/Persos/DisplayHP.h
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Persos/Perso.cpp → src/Persos/Perso.cpp
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Persos/Perso.h → src/Persos/Perso.h
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Persos/Persos_Gest.cpp → src/Persos/Persos_Gest.cpp
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Persos/Persos_Gest.h → src/Persos/Persos_Gest.h
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Structures/Affichable.cpp → src/Structures/Affichable.cpp
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Structures/Affichable.h → src/Structures/Affichable.h
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Structures/SDL_rotozoom.c → src/Structures/SDL_rotozoom.c
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Structures/SDL_rotozoom.h → src/Structures/SDL_rotozoom.h
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Structures/SpriteLoader.cpp → src/Structures/SpriteLoader.cpp
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Structures/SpriteLoader.h → src/Structures/SpriteLoader.h
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Structures/Vecteur.cpp → src/Structures/Vecteur.cpp
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Structures/Vecteur.h → src/Structures/Vecteur.h
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Terrain/Chunk.cpp → src/Terrain/Chunk.cpp
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Terrain/Chunk.h → src/Terrain/Chunk.h
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Terrain/Terrain.cpp → src/Terrain/Terrain.cpp
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Terrain/Terrain.h → src/Terrain/Terrain.h
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Tirs/Tir.cpp → src/Tirs/Tir.cpp
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Tirs/Tir.h → src/Tirs/Tir.h
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Tirs/Tirs_Gest.cpp → src/Tirs/Tirs_Gest.cpp
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Tirs/Tirs_Gest.h → src/Tirs/Tirs_Gest.h
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main.cpp → src/main.cpp
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