#include "JoyCtrl.h" JoyCtrl::JoyCtrl(InputAndJoy* input) :HardCtrl(input) { //ctor } JoyCtrl::~JoyCtrl() { //dtor } void JoyCtrl::update() { ///Deplacement m_mvt.setVecteur( (float)m_input->getAxeValue(0) / 32768, (float)m_input->getAxeValue(1) / -32768); ///Visee Vec move( (float)m_input->getAxeValue(3) / 14000, (float)m_input->getAxeValue(4) / -14000 ); float norme( move.norme() ); move.setX( move.getX() * norme * norme * norme ); move.setY( move.getY() * norme * norme * norme ); m_visee += move; if ( m_visee.getX() > m_input->getWinHalfW() ) m_visee.setX( m_input->getWinHalfW() ); else if ( m_visee.getX() < -m_input->getWinHalfW() ) m_visee.setX( -m_input->getWinHalfW() ); if ( m_visee.getY() > m_input->getWinHalfH() ) m_visee.setY( m_input->getWinHalfH() ); else if ( m_visee.getY() < -m_input->getWinHalfH() ) m_visee.setY( -m_input->getWinHalfH() ); ///Tir m_tir[ L_HAND ] = m_input->getBoutonPad(4); // Xbox pad = LB m_tir[ R_HAND ] = m_input->getBoutonPad(5); // Xbox pad = RB ///Recherche m_search[ L_HAND ] = m_input->getBoutonPad(2); // Xbox pad = A m_search[ R_HAND ] = m_input->getBoutonPad(1); // Xbox pad = B ///Craft m_craft = m_input->getBoutonPad(3); // Xbox pad = Y }