#ifndef SNIPER_H #define SNIPER_H #include "../IACtrl.h" class Sniper : public IACtrl { ///Méthodes public: Sniper(Persos_Gest* persosGest, bool allie = false); virtual ~Sniper(); virtual void update(); ///Attributs private: Uint16 m_focusID; Uint32 m_lastShot; }; #endif // SNIPER_H