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- #ifndef ARMES_GEST_H
- #define ARMES_GEST_H
- #include "CaisseArme.h"
- #include "../Structures/SpriteLoader.h"
- #include <list>
- #include <cstdlib>
- #include "Modeles/Shotgun.h"
- #include "Modeles/Gun.h"
- #include "Modeles/Fusil.h"
- #include "Modeles/Usiane.h"
- #include "Modeles/Scatter.h"
- #include "Modeles/Baroudeur.h"
- #include "Modeles/Sulfateuse.h"
- #include "Modeles/Triphaseur.h"
- #include "Modeles/Bomber.h"
- class Craft;
- class Armes_Gest
- {
- public:
- Armes_Gest( SpriteLoader* sprites );
- virtual ~Armes_Gest();
- SDL_Surface* getImg( WeaponType model ) const;
- void allDisplay(const Vec &lookAt, SDL_Surface* screen);
- void drop( Vec pos, Arme* weapon );
- Arme* saisir( Vec pos );
- Arme* crafting( Arme* paire[2], Tirs_Gest* tirsGest );
- Arme* takeWeapon( WeaponType model, Tirs_Gest* tirsGest ) const;
- Arme* startWeapon( Tirs_Gest* tirsGest ) const;
- protected:
- std::list< CaisseArme* > m_posees;
- std::list< CaisseArme* >::iterator m_itList;
- std::map< Craft, WeaponType > m_crafts;
- std::map< Craft, WeaponType >::iterator m_itMap;
- SDL_Surface* m_armeImg[ NB_MODELS ];
- };
- class Craft
- {
- public:
- Craft();
- Craft( WeaponType a, WeaponType b );
- ~Craft();
- void debugCout() const;
- bool operator<( const Craft& a) const;
- private:
- WeaponType m_a;
- WeaponType m_b;
- };
- #endif
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