@@ -74,7 +74,6 @@ tile_set = SubResource( 6 )
cell_size = Vector2( 40, 20 )
cell_custom_transform = Transform2D( 40, 0, 0, 20, 0, 0 )
format = 1
-tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 65536, 0, 0, 65537, 0, 0, 65538, 0, 0, 65539, 0, 0, 65540, 0, 0, 65541, 0, 0, 65542, 0, 0, 65543, 0, 0, 65544, 0, 0, 65545, 0, 0 )
script = ExtResource( 6 )
[node name="Target" type="Sprite" parent="Launcher"]
@@ -16,14 +16,29 @@ var current_state = State.DONE
var current_row = 1
+var living_cells = {}
+
+func generate_and_move():
+ generate_row()
+ current_state = State.MOVING
+ move()
+ current_state = State.DONE
func generate_row():
for k in range(10):
set_cell(k, -current_row, Tile.BRICK)
func move():
current_row += 1
position.y += cell_size.y
+func _ready():
+ generate_and_move()
func _on_Ball_kace_contact(contact_pos:Vector2):
var local_position = to_local(contact_pos)
var tile_pos = world_to_map(local_position)
@@ -34,8 +49,5 @@ func _on_Ball_kace_contact(contact_pos:Vector2):
func _on_Launcher_is_full():
- generate_row()
- current_state = State.MOVING
- move()
- current_state = State.DONE
emit_signal("has_moved")
@@ -13,15 +13,19 @@ const BULLET_SPEED = 300.0
var _ballScene = preload("res://scenes/Ball.tscn")
-var nbAmmo = 1
-var nbStorage = 0
+var nbAmmo = 0
+var nbStorage = 1
onready var target = $Target
onready var source = $Source
onready var shootDelay = $ShootDelay
onready var grid = $Grid
-onready var current_state = State.READY
+onready var current_state = State.WAITING
+ get_ready()
func _input(event):