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@@ -45,6 +45,7 @@ points = PoolVector2Array( 0, 0, 40, 0, 40, 20, 0, 20 )
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[node name="Root" type="Node"]
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[node name="Walls" type="StaticBody2D" parent="."]
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+collision_layer = 2
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physics_material_override = SubResource( 1 )
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[node name="Left" type="CollisionShape2D" parent="Walls"]
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@@ -61,6 +62,8 @@ shape = SubResource( 3 )
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[node name="Catcher" type="Area2D" parent="."]
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position = Vector2( 200, 460 )
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+collision_layer = 8
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+collision_mask = 5
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script = ExtResource( 3 )
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[node name="Area" type="CollisionShape2D" parent="Catcher"]
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@@ -76,6 +79,8 @@ mode = 2
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tile_set = SubResource( 6 )
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cell_size = Vector2( 40, 20 )
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cell_custom_transform = Transform2D( 40, 0, 0, 20, 0, 0 )
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+collision_layer = 4
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+collision_mask = 9
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format = 1
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script = ExtResource( 6 )
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