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:wrench: Add maximum life for bricks

1999 life points at maximum. That should be OK.
DricomDragon 3 anni fa
parent
commit
157c582cea
1 ha cambiato i file con 4 aggiunte e 0 eliminazioni
  1. 4 0
      godot/component/entity/brick/Brick.gd

+ 4 - 0
godot/component/entity/brick/Brick.gd

@@ -7,6 +7,9 @@ signal kace_damaged
 signal life_changed
 
 
+const MAX_LIFE := 1999
+
+
 var life: int
 
 
@@ -14,6 +17,7 @@ func setup(x: int, y: int, max_life: int):
 	position.x = x * 40
 	position.y = y * 20
 	life = randi() % max_life + 1
+	life = min(life, MAX_LIFE)
 	emit_signal("life_changed", life)