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@@ -6,20 +6,20 @@
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[ext_resource path="res://scripts/Launcher.gd" type="Script" id=4]
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[ext_resource path="res://image/visor.png" type="Texture" id=5]
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-[sub_resource type="PhysicsMaterial" id=5]
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+[sub_resource type="PhysicsMaterial" id=1]
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friction = 0.0
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bounce = 1.0
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-[sub_resource type="RectangleShape2D" id=6]
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+[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 50, 300 )
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-[sub_resource type="RectangleShape2D" id=7]
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+[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 300, 50 )
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-[sub_resource type="ConvexPolygonShape2D" id=1]
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+[sub_resource type="ConvexPolygonShape2D" id=4]
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points = PoolVector2Array( 0, 0, 40, 0, 40, 20, 0, 20 )
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-[sub_resource type="TileSet" id=2]
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+[sub_resource type="TileSet" id=5]
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0/name = "brik.png 0"
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0/texture = ExtResource( 2 )
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0/tex_offset = Vector2( 0, 0 )
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@@ -32,34 +32,34 @@ points = PoolVector2Array( 0, 0, 40, 0, 40, 20, 0, 20 )
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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-"shape": SubResource( 1 ),
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+"shape": SubResource( 4 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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0/z_index = 0
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-[sub_resource type="RectangleShape2D" id=8]
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+[sub_resource type="RectangleShape2D" id=6]
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extents = Vector2( 200, 50 )
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[node name="Node2D" type="Node2D"]
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[node name="Walls" type="StaticBody2D" parent="."]
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-physics_material_override = SubResource( 5 )
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+physics_material_override = SubResource( 1 )
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[node name="Left" type="CollisionShape2D" parent="Walls"]
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position = Vector2( -50, 200 )
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-shape = SubResource( 6 )
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+shape = SubResource( 2 )
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[node name="Right" type="CollisionShape2D" parent="Walls"]
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position = Vector2( 450, 200 )
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-shape = SubResource( 6 )
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+shape = SubResource( 2 )
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[node name="Top" type="CollisionShape2D" parent="Walls"]
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position = Vector2( 200, -50 )
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-shape = SubResource( 7 )
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+shape = SubResource( 3 )
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[node name="Grid" type="TileMap" parent="."]
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mode = 2
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-tile_set = SubResource( 2 )
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+tile_set = SubResource( 5 )
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cell_size = Vector2( 40, 20 )
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cell_custom_transform = Transform2D( 40, 0, 0, 20, 0, 0 )
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format = 1
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@@ -70,7 +70,7 @@ position = Vector2( 200, 470 )
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script = ExtResource( 3 )
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[node name="Area" type="CollisionShape2D" parent="Catcher"]
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-shape = SubResource( 8 )
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+shape = SubResource( 6 )
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[node name="Launcher" type="Node2D" parent="."]
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script = ExtResource( 4 )
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