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@@ -1,10 +1,11 @@
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-[gd_scene load_steps=12 format=2]
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+[gd_scene load_steps=13 format=2]
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[ext_resource path="res://image/launcher.png" type="Texture" id=1]
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[ext_resource path="res://image/brik.png" type="Texture" id=2]
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[ext_resource path="res://scripts/Catcher.gd" type="Script" id=3]
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[ext_resource path="res://scripts/Launcher.gd" type="Script" id=4]
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[ext_resource path="res://image/visor.png" type="Texture" id=5]
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+[ext_resource path="res://scripts/Grid.gd" type="Script" id=6]
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[sub_resource type="PhysicsMaterial" id=1]
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friction = 0.0
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@@ -16,13 +17,13 @@ extents = Vector2( 50, 300 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 300, 50 )
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-[sub_resource type="RectangleShape2D" id=6]
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+[sub_resource type="RectangleShape2D" id=4]
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extents = Vector2( 200, 50 )
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-[sub_resource type="ConvexPolygonShape2D" id=4]
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+[sub_resource type="ConvexPolygonShape2D" id=5]
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points = PoolVector2Array( 0, 0, 40, 0, 40, 20, 0, 20 )
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-[sub_resource type="TileSet" id=5]
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+[sub_resource type="TileSet" id=6]
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0/name = "brik.png 0"
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0/texture = ExtResource( 2 )
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0/tex_offset = Vector2( 0, 0 )
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@@ -35,7 +36,7 @@ points = PoolVector2Array( 0, 0, 40, 0, 40, 20, 0, 20 )
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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-"shape": SubResource( 4 ),
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+"shape": SubResource( 5 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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0/z_index = 0
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@@ -62,18 +63,19 @@ position = Vector2( 200, 470 )
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script = ExtResource( 3 )
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[node name="Area" type="CollisionShape2D" parent="Catcher"]
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-shape = SubResource( 6 )
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+shape = SubResource( 4 )
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[node name="Launcher" type="Node2D" parent="."]
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script = ExtResource( 4 )
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[node name="Grid" type="TileMap" parent="Launcher"]
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mode = 2
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-tile_set = SubResource( 5 )
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+tile_set = SubResource( 6 )
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cell_size = Vector2( 40, 20 )
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cell_custom_transform = Transform2D( 40, 0, 0, 20, 0, 0 )
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format = 1
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-tile_data = PoolIntArray( 65540, 0, 0, 65541, 0, 0, 393217, 0, 0, 393218, 0, 0, 393223, 0, 0, 393224, 0, 0, 458753, 0, 0, 458754, 0, 0, 458759, 0, 0, 458760, 0, 0, 524289, 0, 0, 524290, 0, 0, 524295, 0, 0, 524296, 0, 0, 720899, 0, 0, 720900, 0, 0, 720901, 0, 0, 720902, 0, 0 )
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+tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 65536, 0, 0, 65537, 0, 0, 65538, 0, 0, 65539, 0, 0, 65540, 0, 0, 65541, 0, 0, 65542, 0, 0, 65543, 0, 0, 65544, 0, 0, 65545, 0, 0 )
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+script = ExtResource( 6 )
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[node name="Target" type="Sprite" parent="Launcher"]
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position = Vector2( 200, 400 )
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@@ -88,4 +90,5 @@ wait_time = 0.3
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one_shot = true
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[connection signal="body_entered" from="Catcher" to="Catcher" method="_on_Catcher_body_entered"]
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[connection signal="get_firing" from="Launcher" to="Launcher" method="_on_Launcher_get_firing"]
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+[connection signal="kace_broken" from="Launcher/Grid" to="Launcher" method="_on_Grid_kace_broken"]
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[connection signal="timeout" from="Launcher/ShootDelay" to="Launcher" method="_on_ShootDelay_timeout"]
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