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@@ -32,6 +32,8 @@ func _ready():
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func _input(event):
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func _input(event):
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if event is InputEventMouseButton and event.is_pressed() :
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if event is InputEventMouseButton and event.is_pressed() :
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trigger(event.position)
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trigger(event.position)
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+ elif event is InputEventMouseMotion and current_state == State.READY:
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+ target.position = event.position
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func trigger(aim:Vector2):
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func trigger(aim:Vector2):
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