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@@ -38,7 +38,7 @@ func generate_cell(x, y):
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func build_brick(x, y):
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func build_brick(x, y):
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set_cell(x, y, Tile.BRICK)
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set_cell(x, y, Tile.BRICK)
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- living_cells[Vector2(x, y)] = current_row
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+ living_cells[Vector2(x, y)] = current_row * current_row
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func damage_cell(tile_pos : Vector2):
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func damage_cell(tile_pos : Vector2):
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