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@@ -16,6 +16,9 @@ extents = Vector2( 50, 300 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 300, 50 )
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+[sub_resource type="RectangleShape2D" id=6]
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+extents = Vector2( 200, 50 )
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+
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[sub_resource type="ConvexPolygonShape2D" id=4]
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points = PoolVector2Array( 0, 0, 40, 0, 40, 20, 0, 20 )
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@@ -37,10 +40,7 @@ points = PoolVector2Array( 0, 0, 40, 0, 40, 20, 0, 20 )
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} ]
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0/z_index = 0
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-[sub_resource type="RectangleShape2D" id=6]
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-extents = Vector2( 200, 50 )
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-
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-[node name="Node2D" type="Node2D"]
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+[node name="Root" type="Node2D"]
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[node name="Walls" type="StaticBody2D" parent="."]
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physics_material_override = SubResource( 1 )
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@@ -57,14 +57,6 @@ shape = SubResource( 2 )
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position = Vector2( 200, -50 )
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shape = SubResource( 3 )
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-[node name="Grid" type="TileMap" parent="."]
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-mode = 2
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-tile_set = SubResource( 5 )
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-cell_size = Vector2( 40, 20 )
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-cell_custom_transform = Transform2D( 40, 0, 0, 20, 0, 0 )
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-format = 1
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-tile_data = PoolIntArray( 65540, 0, 0, 65541, 0, 0, 393217, 0, 0, 393218, 0, 0, 393223, 0, 0, 393224, 0, 0, 458753, 0, 0, 458754, 0, 0, 458759, 0, 0, 458760, 0, 0, 524289, 0, 0, 524290, 0, 0, 524295, 0, 0, 524296, 0, 0, 720899, 0, 0, 720900, 0, 0, 720901, 0, 0, 720902, 0, 0 )
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-
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[node name="Catcher" type="Area2D" parent="."]
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position = Vector2( 200, 470 )
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script = ExtResource( 3 )
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@@ -75,6 +67,14 @@ shape = SubResource( 6 )
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[node name="Launcher" type="Node2D" parent="."]
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script = ExtResource( 4 )
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+[node name="Grid" type="TileMap" parent="Launcher"]
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+mode = 2
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+tile_set = SubResource( 5 )
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+cell_size = Vector2( 40, 20 )
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+cell_custom_transform = Transform2D( 40, 0, 0, 20, 0, 0 )
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+format = 1
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+tile_data = PoolIntArray( 65540, 0, 0, 65541, 0, 0, 393217, 0, 0, 393218, 0, 0, 393223, 0, 0, 393224, 0, 0, 458753, 0, 0, 458754, 0, 0, 458759, 0, 0, 458760, 0, 0, 524289, 0, 0, 524290, 0, 0, 524295, 0, 0, 524296, 0, 0, 720899, 0, 0, 720900, 0, 0, 720901, 0, 0, 720902, 0, 0 )
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+
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[node name="Target" type="Sprite" parent="Launcher"]
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position = Vector2( 200, 400 )
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texture = ExtResource( 5 )
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