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@@ -9,7 +9,7 @@ signal kace_contact
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const brick_layer = 2
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const brick_layer = 2
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const interrupt_speed = 700
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const interrupt_speed = 700
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-const contact_corrector = 3.0
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+const cell_size = Vector2(20, 10)
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func interrupt_ball():
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func interrupt_ball():
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@@ -27,7 +27,7 @@ func _integrate_forces(state : Physics2DDirectBodyState):
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for i in range(state.get_contact_count()):
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for i in range(state.get_contact_count()):
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var contact_pos = state.get_contact_local_position(i)
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var contact_pos = state.get_contact_local_position(i)
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var contact_normal = state.get_contact_local_normal(i)
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var contact_normal = state.get_contact_local_normal(i)
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- var correct_pos = contact_pos - contact_normal * contact_corrector
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+ var correct_pos = contact_pos - contact_normal * cell_size
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emit_signal("kace_contact", correct_pos)
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emit_signal("kace_contact", correct_pos)
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