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:beetle: Fix game crash when quitting having balls

Game tree is null when game is exiting, causing crash on
ball_tree_exited event.
DricomDragon vor 3 Jahren
Ursprung
Commit
e0fe8b17e3
1 geänderte Dateien mit 3 neuen und 0 gelöschten Zeilen
  1. 3 0
      godot/component/entity/launcher/Launcher.gd

+ 3 - 0
godot/component/entity/launcher/Launcher.gd

@@ -112,6 +112,9 @@ func _on_Launcher_get_firing():
 
 
 
 
 func _on_Ball_tree_exited():
 func _on_Ball_tree_exited():
+	if get_tree() == null:
+		return # Game is exiting
+
 	load_bullet(1)
 	load_bullet(1)
 	if (get_tree().get_nodes_in_group("ball").size() == 0):
 	if (get_tree().get_nodes_in_group("ball").size() == 0):
 		emit_signal("is_full")
 		emit_signal("is_full")