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@@ -112,6 +112,9 @@ func _on_Launcher_get_firing():
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func _on_Ball_tree_exited():
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func _on_Ball_tree_exited():
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+ if get_tree() == null:
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+ return # Game is exiting
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+
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load_bullet(1)
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load_bullet(1)
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if (get_tree().get_nodes_in_group("ball").size() == 0):
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if (get_tree().get_nodes_in_group("ball").size() == 0):
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emit_signal("is_full")
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emit_signal("is_full")
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