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@@ -18,6 +18,8 @@ enum State {
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export var BULLET_SPEED = 500.0
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export var BULLET_SPEED = 500.0
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+const visor_start_shift = Vector2(0, -20)
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+
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var _ballScene = preload("res://scenes/Ball.tscn")
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var _ballScene = preload("res://scenes/Ball.tscn")
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var nbAmmo = 0
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var nbAmmo = 0
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@@ -84,7 +86,7 @@ func end_of_round():
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func get_ready():
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func get_ready():
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current_state = State.READY
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current_state = State.READY
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- visor.position = source.position
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+ target.set_visor_pos(source.position + visor_start_shift)
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nbAmmo = nbStorage
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nbAmmo = nbStorage
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nbStorage = 0
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nbStorage = 0
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