[gd_scene load_steps=10 format=2] [ext_resource path="res://image/ball.png" type="Texture" id=1] [ext_resource path="res://image/brik.png" type="Texture" id=2] [sub_resource type="PhysicsMaterial" id=5] friction = 0.0 bounce = 1.0 [sub_resource type="RectangleShape2D" id=6] extents = Vector2( 50, 300 ) [sub_resource type="RectangleShape2D" id=7] extents = Vector2( 300, 50 ) [sub_resource type="ConvexPolygonShape2D" id=1] points = PoolVector2Array( 0, 0, 40, 0, 40, 20, 0, 20 ) [sub_resource type="TileSet" id=2] 0/name = "brik.png 0" 0/texture = ExtResource( 2 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 0, 0, 40, 20 ) 0/tile_mode = 0 0/occluder_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shapes = [ { "autotile_coord": Vector2( 0, 0 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 1 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) } ] 0/z_index = 0 [sub_resource type="PhysicsMaterial" id=4] friction = 0.0 bounce = 1.0 [sub_resource type="CircleShape2D" id=3] [node name="Node2D" type="Node2D"] [node name="Walls" type="StaticBody2D" parent="."] physics_material_override = SubResource( 5 ) [node name="Left" type="CollisionShape2D" parent="Walls"] position = Vector2( -50, 200 ) shape = SubResource( 6 ) [node name="Right" type="CollisionShape2D" parent="Walls"] position = Vector2( 450, 200 ) shape = SubResource( 6 ) [node name="Top" type="CollisionShape2D" parent="Walls"] position = Vector2( 200, -50 ) shape = SubResource( 7 ) [node name="Grid" type="TileMap" parent="."] mode = 2 tile_set = SubResource( 2 ) cell_size = Vector2( 40, 20 ) cell_custom_transform = Transform2D( 40, 0, 0, 20, 0, 0 ) format = 1 tile_data = PoolIntArray( 65540, 0, 0, 65541, 0, 0, 393217, 0, 0, 393218, 0, 0, 393223, 0, 0, 393224, 0, 0, 458753, 0, 0, 458754, 0, 0, 458759, 0, 0, 458760, 0, 0, 524289, 0, 0, 524290, 0, 0, 524295, 0, 0, 524296, 0, 0, 1245184, 0, 0, 1245185, 0, 0, 1245186, 0, 0, 1245187, 0, 0, 1245188, 0, 0, 1245189, 0, 0, 1245190, 0, 0, 1245191, 0, 0, 1245192, 0, 0, 1245193, 0, 0 ) [node name="Ball" type="RigidBody2D" parent="."] mode = 2 physics_material_override = SubResource( 4 ) gravity_scale = 0.0 linear_velocity = Vector2( 100, 100 ) linear_damp = 0.0 [node name="Circle" type="CollisionShape2D" parent="Ball"] position = Vector2( 180.82, 302.182 ) shape = SubResource( 3 ) [node name="Sprite" type="Sprite" parent="Ball"] position = Vector2( 180.82, 302.182 ) texture = ExtResource( 1 )