[gd_scene load_steps=5 format=2]

[ext_resource path="res://image/ball.png" type="Texture" id=1]
[ext_resource path="res://scripts/Ball.gd" type="Script" id=2]

[sub_resource type="PhysicsMaterial" id=1]
friction = 0.0
bounce = 1.0

[sub_resource type="CircleShape2D" id=2]
radius = 5.0

[node name="Ball" type="RigidBody2D" groups=[
"ball",
]]
collision_mask = 14
mode = 2
physics_material_override = SubResource( 1 )
gravity_scale = 0.0
continuous_cd = 2
contacts_reported = 1
linear_velocity = Vector2( 100, 100 )
linear_damp = 0.0
script = ExtResource( 2 )

[node name="Circle" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )

[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )