; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "RigidBody2D",
"class": "Ball",
"language": "GDScript",
"path": "res://component/entity/ball/Ball.gd"
}, {
"base": "StaticBody2D",
"class": "Brick",
"language": "GDScript",
"path": "res://component/entity/brick/Brick.gd"
}, {
"base": "Node2D",
"class": "BrickLifeDisplay",
"language": "GDScript",
"path": "res://component/entity/brick/BrickLifeDisplay.gd"
}, {
"base": "Reference",
"class": "BrickMainColor",
"language": "GDScript",
"path": "res://component/entity/brick/BrickMainColor.gd"
}, {
"base": "Area2D",
"class": "Catcher",
"language": "GDScript",
"path": "res://component/entity/catcher/Catcher.gd"
}, {
"base": "Reference",
"class": "ColorUtil",
"language": "GDScript",
"path": "res://utility/ColorUtil.gd"
}, {
"base": "RayCast2D",
"class": "DeadLine",
"language": "GDScript",
"path": "res://component/entity/death/DeadLine.gd"
}, {
"base": "Particles2D",
"class": "Explosion",
"language": "GDScript",
"path": "res://effect/particle/explosion/Explosion.gd"
}, {
"base": "Node",
"class": "Game",
"language": "GDScript",
"path": "res://main.gd"
}, {
"base": "Node2D",
"class": "Grid",
"language": "GDScript",
"path": "res://component/entity/brick/Grid.gd"
}, {
"base": "Particles2D",
"class": "ImpactSplash",
"language": "GDScript",
"path": "res://effect/particle/impact/Impact.gd"
}, {
"base": "Node2D",
"class": "Launcher",
"language": "GDScript",
"path": "res://component/entity/launcher/Launcher.gd"
}, {
"base": "Panel",
"class": "MessagePanel",
"language": "GDScript",
"path": "res://component/ui/message_panel/MessagePanel.gd"
}, {
"base": "Panel",
"class": "NumberPanel",
"language": "GDScript",
"path": "res://component/ui/number_panel/NumberPanel.gd"
}, {
"base": "RayCast2D",
"class": "TargetLine",
"language": "GDScript",
"path": "res://component/entity/launcher/TargetLine.gd"
}, {
"base": "Control",
"class": "UI",
"language": "GDScript",
"path": "res://component/ui/UI.gd"
} ]
_global_script_class_icons={
"Ball": "",
"Brick": "",
"BrickLifeDisplay": "",
"BrickMainColor": "",
"Catcher": "",
"ColorUtil": "",
"DeadLine": "",
"Explosion": "",
"Game": "",
"Grid": "",
"ImpactSplash": "",
"Launcher": "",
"MessagePanel": "",
"NumberPanel": "",
"TargetLine": "",
"UI": ""
}

[application]

config/name="Kace"
config/description="The tiny incredible breakout game."
run/main_scene="res://main.tscn"
config/icon="res://icon.png"

[display]

window/size/width=400
window/size/height=400
window/size/test_width=400
window/size/test_height=400
window/handheld/orientation="portrait"
window/stretch/mode="2d"
window/stretch/aspect="keep"

[layer_names]

2d_physics/layer_1="balls"
2d_physics/layer_2="walls"
2d_physics/layer_3="bricks"
2d_physics/layer_4="detector"

[rendering]

environment/default_environment="res://default_env.tres"