; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "RigidBody2D", "class": "Ball", "language": "GDScript", "path": "res://component/entity/ball/Ball.gd" }, { "base": "StaticBody2D", "class": "Brick", "language": "GDScript", "path": "res://component/entity/brick/Brick.gd" }, { "base": "Area2D", "class": "Catcher", "language": "GDScript", "path": "res://component/entity/catcher/Catcher.gd" }, { "base": "Reference", "class": "ColorUtil", "language": "GDScript", "path": "res://utility/ColorUtil.gd" }, { "base": "Panel", "class": "MessagePanel", "language": "GDScript", "path": "res://component/ui/message_panel/MessagePanel.gd" }, { "base": "Panel", "class": "NumberPanel", "language": "GDScript", "path": "res://component/ui/number_panel/NumberPanel.gd" } ] _global_script_class_icons={ "Ball": "", "Brick": "", "Catcher": "", "ColorUtil": "", "MessagePanel": "", "NumberPanel": "" } [application] config/name="Kace" config/description="The tiny incredible breakout game." run/main_scene="res://main.tscn" config/icon="res://icon.png" [display] window/size/width=400 window/size/height=400 window/size/resizable=false window/size/test_width=400 window/size/test_height=400 window/handheld/orientation="portrait" [layer_names] 2d_physics/layer_1="balls" 2d_physics/layer_2="walls" 2d_physics/layer_3="bricks" 2d_physics/layer_4="detector" [rendering] environment/default_environment="res://default_env.tres"