[gd_scene load_steps=13 format=2] [ext_resource path="res://image/launcher.png" type="Texture" id=1] [ext_resource path="res://image/brik.png" type="Texture" id=2] [ext_resource path="res://scripts/Catcher.gd" type="Script" id=3] [ext_resource path="res://scripts/Launcher.gd" type="Script" id=4] [ext_resource path="res://image/visor.png" type="Texture" id=5] [ext_resource path="res://scripts/Grid.gd" type="Script" id=6] [sub_resource type="PhysicsMaterial" id=1] friction = 0.0 bounce = 1.0 [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 50, 300 ) [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 300, 50 ) [sub_resource type="RectangleShape2D" id=4] extents = Vector2( 200, 50 ) [sub_resource type="ConvexPolygonShape2D" id=5] points = PoolVector2Array( 0, 0, 40, 0, 40, 20, 0, 20 ) [sub_resource type="TileSet" id=6] 0/name = "brik.png 0" 0/texture = ExtResource( 2 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 0, 0, 40, 20 ) 0/tile_mode = 0 0/occluder_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shapes = [ { "autotile_coord": Vector2( 0, 0 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 5 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) } ] 0/z_index = 0 [node name="Root" type="Node2D"] [node name="Walls" type="StaticBody2D" parent="."] physics_material_override = SubResource( 1 ) [node name="Left" type="CollisionShape2D" parent="Walls"] position = Vector2( -50, 200 ) shape = SubResource( 2 ) [node name="Right" type="CollisionShape2D" parent="Walls"] position = Vector2( 450, 200 ) shape = SubResource( 2 ) [node name="Top" type="CollisionShape2D" parent="Walls"] position = Vector2( 200, -50 ) shape = SubResource( 3 ) [node name="Catcher" type="Area2D" parent="."] position = Vector2( 200, 470 ) script = ExtResource( 3 ) [node name="Area" type="CollisionShape2D" parent="Catcher"] shape = SubResource( 4 ) [node name="Launcher" type="Node2D" parent="."] script = ExtResource( 4 ) [node name="Grid" type="TileMap" parent="Launcher"] mode = 2 tile_set = SubResource( 6 ) cell_size = Vector2( 40, 20 ) cell_custom_transform = Transform2D( 40, 0, 0, 20, 0, 0 ) format = 1 tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 65536, 0, 0, 65537, 0, 0, 65538, 0, 0, 65539, 0, 0, 65540, 0, 0, 65541, 0, 0, 65542, 0, 0, 65543, 0, 0, 65544, 0, 0, 65545, 0, 0 ) script = ExtResource( 6 ) [node name="Target" type="Sprite" parent="Launcher"] position = Vector2( 200, 400 ) texture = ExtResource( 5 ) [node name="Source" type="Sprite" parent="Launcher"] position = Vector2( 200, 400 ) texture = ExtResource( 1 ) [node name="ShootDelay" type="Timer" parent="Launcher"] wait_time = 0.3 one_shot = true [connection signal="body_entered" from="Catcher" to="Catcher" method="_on_Catcher_body_entered"] [connection signal="get_firing" from="Launcher" to="Launcher" method="_on_Launcher_get_firing"] [connection signal="is_full" from="Launcher" to="Launcher/Grid" method="_on_Launcher_is_full"] [connection signal="has_moved" from="Launcher/Grid" to="Launcher" method="_on_Grid_has_moved"] [connection signal="kace_broken" from="Launcher/Grid" to="Launcher" method="_on_Grid_kace_broken"] [connection signal="timeout" from="Launcher/ShootDelay" to="Launcher" method="_on_ShootDelay_timeout"]