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- class_name Ball
- extends RigidBody2D
- export (Color) var interrupt_color = Color.white
- const BRICK_LAYER = 2
- const INTERRUPT_SPEED = 700
- var last_normal:Vector2 = Vector2(0.0, 0.0)
- func interrupt_ball():
- modulate = interrupt_color
- go_down_unstopped()
- func go_down_unstopped():
- linear_velocity.y = INTERRUPT_SPEED
- linear_velocity = linear_velocity.normalized() * INTERRUPT_SPEED
- set_collision_mask_bit(BRICK_LAYER, false)
- func _on_Launcher_interrupt_wave():
- interrupt_ball()
- func _on_Ball_body_exited(body: Node):
- if body.has_method("impact"):
- body.impact(position)
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