A small multi-ball breakout game where accuracy is required. https://dricomdragon.itch.io/kace-godot
DricomDragon 35d06e385e :lipstick: Add pause mode | 2 年之前 | |
---|---|---|
godot | 2 年之前 | |
.gitignore | 3 年之前 | |
LICENSE.txt | 2 年之前 | |
README.md | 2 年之前 | |
cover.png | 2 年之前 |
A small multi-ball breakout game where accuracy is required.
Aim, shoot and combo! Try to high-score before you are overwhelmed by bricks! Each time a ball hits, the brick life amount is decreased by one, and you get a score point. When the brick is destroyed, you get a new ball for the following rounds until you loose. Each round, a new row of bricks is generated. So, aim wisely and try to maximize shoot efficiency!
Two games of this game where concurrently developed : this one is made with Godot engine, the other one was made with Haskell by a friend.
Games are exported from Godot. It is advised to compress them in order to efficiently share them.
zip Kace_WinDesktop_x64_vX_Y.zip Kace_WinDesktop_x64_vX_Y.exe
ar -zcvf Kace_LinuxX11_x64_vX_Y.tar.gz Kace_LinuxX11_x64_vX_Y.pck Kace_LinuxX11_x6 _vX_Y.x86_64
GNU GPLv3, see LICENSE.txt
.