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- [gd_scene load_steps=7 format=2]
- [ext_resource path="res://image/ball.png" type="Texture" id=1]
- [ext_resource path="res://image/brik.png" type="Texture" id=2]
- [sub_resource type="ConvexPolygonShape2D" id=1]
- points = PoolVector2Array( 0, 0, 40, 0, 40, 20, 0, 20 )
- [sub_resource type="TileSet" id=2]
- 0/name = "brik.png 0"
- 0/texture = ExtResource( 2 )
- 0/tex_offset = Vector2( 0, 0 )
- 0/modulate = Color( 1, 1, 1, 1 )
- 0/region = Rect2( 0, 0, 40, 20 )
- 0/tile_mode = 0
- 0/occluder_offset = Vector2( 0, 0 )
- 0/navigation_offset = Vector2( 0, 0 )
- 0/shapes = [ {
- "autotile_coord": Vector2( 0, 0 ),
- "one_way": false,
- "one_way_margin": 1.0,
- "shape": SubResource( 1 ),
- "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
- } ]
- 0/z_index = 0
- [sub_resource type="PhysicsMaterial" id=4]
- friction = 0.0
- bounce = 1.0
- [sub_resource type="CircleShape2D" id=3]
- [node name="Node2D" type="Node2D"]
- [node name="Grid" type="TileMap" parent="."]
- mode = 2
- tile_set = SubResource( 2 )
- cell_size = Vector2( 40, 20 )
- cell_custom_transform = Transform2D( 40, 0, 0, 20, 0, 0 )
- format = 1
- tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 65536, 0, 0, 65545, 0, 0, 131072, 0, 0, 131081, 0, 0, 196608, 0, 0, 196617, 0, 0, 262144, 0, 0, 262153, 0, 0, 327680, 0, 0, 327689, 0, 0, 393216, 0, 0, 393225, 0, 0, 458752, 0, 0, 458761, 0, 0, 524288, 0, 0, 524297, 0, 0, 589824, 0, 0, 589833, 0, 0, 655360, 0, 0, 655369, 0, 0, 720896, 0, 0, 720905, 0, 0, 786432, 0, 0, 786441, 0, 0, 851968, 0, 0, 851977, 0, 0, 917504, 0, 0, 917513, 0, 0, 983040, 0, 0, 983049, 0, 0, 1048576, 0, 0, 1048585, 0, 0, 1114112, 0, 0, 1114121, 0, 0, 1179648, 0, 0, 1179657, 0, 0, 1245184, 0, 0, 1245185, 0, 0, 1245186, 0, 0, 1245187, 0, 0, 1245188, 0, 0, 1245189, 0, 0, 1245190, 0, 0, 1245191, 0, 0, 1245192, 0, 0, 1245193, 0, 0 )
- [node name="Ball" type="RigidBody2D" parent="."]
- mode = 2
- physics_material_override = SubResource( 4 )
- gravity_scale = 0.0
- linear_velocity = Vector2( 100, 100 )
- linear_damp = 0.0
- [node name="Circle" type="CollisionShape2D" parent="Ball"]
- position = Vector2( 180.82, 302.182 )
- shape = SubResource( 3 )
- [node name="Sprite" type="Sprite" parent="Ball"]
- position = Vector2( 180.82, 302.182 )
- texture = ExtResource( 1 )
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