project.godot 1.4 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "RigidBody2D",
  11. "class": "Ball",
  12. "language": "GDScript",
  13. "path": "res://component/entity/ball/Ball.gd"
  14. }, {
  15. "base": "Area2D",
  16. "class": "Catcher",
  17. "language": "GDScript",
  18. "path": "res://component/entity/catcher/Catcher.gd"
  19. }, {
  20. "base": "Panel",
  21. "class": "MessagePanel",
  22. "language": "GDScript",
  23. "path": "res://component/ui/message_panel/MessagePanel.gd"
  24. }, {
  25. "base": "Panel",
  26. "class": "NumberPanel",
  27. "language": "GDScript",
  28. "path": "res://component/ui/number_panel/NumberPanel.gd"
  29. } ]
  30. _global_script_class_icons={
  31. "Ball": "",
  32. "Catcher": "",
  33. "MessagePanel": "",
  34. "NumberPanel": ""
  35. }
  36. [application]
  37. config/name="Kace"
  38. config/description="The tiny incredible breakout game."
  39. run/main_scene="res://main.tscn"
  40. config/icon="res://icon.png"
  41. [display]
  42. window/size/width=400
  43. window/size/height=400
  44. window/size/resizable=false
  45. window/size/test_width=400
  46. window/size/test_height=400
  47. window/handheld/orientation="portrait"
  48. [layer_names]
  49. 2d_physics/layer_1="balls"
  50. 2d_physics/layer_2="walls"
  51. 2d_physics/layer_3="bricks"
  52. 2d_physics/layer_4="detector"
  53. [rendering]
  54. environment/default_environment="res://default_env.tres"