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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=4
- _global_script_classes=[ {
- "base": "RigidBody2D",
- "class": "Ball",
- "language": "GDScript",
- "path": "res://component/entity/ball/Ball.gd"
- }, {
- "base": "StaticBody2D",
- "class": "Brick",
- "language": "GDScript",
- "path": "res://component/entity/brick/Brick.gd"
- }, {
- "base": "Area2D",
- "class": "Catcher",
- "language": "GDScript",
- "path": "res://component/entity/catcher/Catcher.gd"
- }, {
- "base": "Panel",
- "class": "MessagePanel",
- "language": "GDScript",
- "path": "res://component/ui/message_panel/MessagePanel.gd"
- }, {
- "base": "Panel",
- "class": "NumberPanel",
- "language": "GDScript",
- "path": "res://component/ui/number_panel/NumberPanel.gd"
- } ]
- _global_script_class_icons={
- "Ball": "",
- "Brick": "",
- "Catcher": "",
- "MessagePanel": "",
- "NumberPanel": ""
- }
- [application]
- config/name="Kace"
- config/description="The tiny incredible breakout game."
- run/main_scene="res://main.tscn"
- config/icon="res://icon.png"
- [display]
- window/size/width=400
- window/size/height=400
- window/size/resizable=false
- window/size/test_width=400
- window/size/test_height=400
- window/handheld/orientation="portrait"
- [layer_names]
- 2d_physics/layer_1="balls"
- 2d_physics/layer_2="walls"
- 2d_physics/layer_3="bricks"
- 2d_physics/layer_4="detector"
- [rendering]
- environment/default_environment="res://default_env.tres"
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