project.godot 1.5 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "RigidBody2D",
  11. "class": "Ball",
  12. "language": "GDScript",
  13. "path": "res://component/entity/ball/Ball.gd"
  14. }, {
  15. "base": "StaticBody2D",
  16. "class": "Brick",
  17. "language": "GDScript",
  18. "path": "res://component/entity/brick/Brick.gd"
  19. }, {
  20. "base": "Area2D",
  21. "class": "Catcher",
  22. "language": "GDScript",
  23. "path": "res://component/entity/catcher/Catcher.gd"
  24. }, {
  25. "base": "Panel",
  26. "class": "MessagePanel",
  27. "language": "GDScript",
  28. "path": "res://component/ui/message_panel/MessagePanel.gd"
  29. }, {
  30. "base": "Panel",
  31. "class": "NumberPanel",
  32. "language": "GDScript",
  33. "path": "res://component/ui/number_panel/NumberPanel.gd"
  34. } ]
  35. _global_script_class_icons={
  36. "Ball": "",
  37. "Brick": "",
  38. "Catcher": "",
  39. "MessagePanel": "",
  40. "NumberPanel": ""
  41. }
  42. [application]
  43. config/name="Kace"
  44. config/description="The tiny incredible breakout game."
  45. run/main_scene="res://main.tscn"
  46. config/icon="res://icon.png"
  47. [display]
  48. window/size/width=400
  49. window/size/height=400
  50. window/size/resizable=false
  51. window/size/test_width=400
  52. window/size/test_height=400
  53. window/handheld/orientation="portrait"
  54. [layer_names]
  55. 2d_physics/layer_1="balls"
  56. 2d_physics/layer_2="walls"
  57. 2d_physics/layer_3="bricks"
  58. 2d_physics/layer_4="detector"
  59. [rendering]
  60. environment/default_environment="res://default_env.tres"