project.godot 1.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "RigidBody2D",
  11. "class": "Ball",
  12. "language": "GDScript",
  13. "path": "res://component/entity/ball/Ball.gd"
  14. }, {
  15. "base": "Area2D",
  16. "class": "Catcher",
  17. "language": "GDScript",
  18. "path": "res://component/entity/catcher/Catcher.gd"
  19. }, {
  20. "base": "Panel",
  21. "class": "NumberPanel",
  22. "language": "GDScript",
  23. "path": "res://component/ui/number_panel/NumberPanel.gd"
  24. } ]
  25. _global_script_class_icons={
  26. "Ball": "",
  27. "Catcher": "",
  28. "NumberPanel": ""
  29. }
  30. [application]
  31. config/name="Kace"
  32. config/description="The tiny incredible breakout game."
  33. run/main_scene="res://main.tscn"
  34. config/icon="res://icon.png"
  35. [display]
  36. window/size/width=400
  37. window/size/height=400
  38. window/size/resizable=false
  39. window/size/test_width=400
  40. window/size/test_height=400
  41. window/handheld/orientation="portrait"
  42. [layer_names]
  43. 2d_physics/layer_1="balls"
  44. 2d_physics/layer_2="walls"
  45. 2d_physics/layer_3="bricks"
  46. 2d_physics/layer_4="detector"
  47. [rendering]
  48. environment/default_environment="res://default_env.tres"